What changed, by date

Product changes as they ship, newest first. Each dated entry lists what changed for studios using SteamStats that day, such as new views and charts, data sources, forecast behaviour, settings and fixes. The newest entry is at the top; older entries stay as they were written.

Last reviewed · SteamStats team

2 November 2026

  • Campaigns show the wishlists each campaign most likely added, with a low-to-high range, apart from organic wishlists, and count the effect that continues after the paid window.
  • Money: every monthly total follows Valve's payment month, so Monthly payout and the Payout calendar show the same amount for each month.

1 November 2026

  • Studio now starts with the same 14-day trial without a card as Indie. The plan picked on the Pricing page carries through sign-in, and each organization gets one trial.
  • Store is split into its own Lists, Traffic and Campaigns pages. Traffic shows the path from impressions to visits, wishlists and purchases; Campaigns compares a window with the one before it.
  • A new icon set across the app, easier to read at small sizes.
  • On phones and tablets, text fields use a 16 px font, so iPhone Safari no longer zooms in when you tap one.
  • Public site: Security, About and Contact pages, setup and billing docs, and a full site map in the footer.

31 October 2026

  • A new look across every view: numbers set in type instead of tiles, flatter surfaces, and on phones the answer comes first.
  • Forecast opens with Actual against Expected: each closed day fills its Expected frame and is coloured when it lands outside the Low–High range; a cumulative mode shows the running total.
  • User reviews and Community hub are separate views. Both have search inside the feed, with filters such as language, positive or negative, unanswered threads and developer posts.
  • Community hub threads open in a large window with every reply, and a whole thread can be translated into your language. Each person picks their own language in Settings › General.
  • Panels are ordered by importance. Sales gains a live map and top buying countries; Players gains daily active players, playtime spread and the rarest achievements.
  • Numbers are exact everywhere: percentages with two decimals and money in full, never shortened.
  • Public site: Product is one page with a short animation of Steam's pages turning into one screen, Pricing has a full plan comparison, and every example uses a fictional demo game.

28 October 2026

  • Wishlists and sales refresh every hour on Studio and Publisher.
  • Inbox is now a feed of what happened and why, instead of a to-do list: mark all read sticks, any item can be dismissed with undo, snoozed or hidden by kind, and a daily and a weekly report arrive in it.
  • Settings › Notifications is one table: for me, for the team, email and Telegram.
  • Fullscreen charts zoom around the cursor, with the axes following what is visible.
  • When traffic data cannot be brought in, Settings › Sources now says why.

24 October 2026

  • One sidebar for the studio (Today, Inbox, Money, Calendar, Market) and one set of views per game.
  • The forecast says what moved it since the last run, for example a week that sold below Expected.
  • Market suggests similar games and places yours among them; the store shelf shows Global Top Sellers.
  • Store page changes such as a new trailer, description or screenshots are detected and listed with before and after.
  • Calendar lists Steam festivals with their registration deadlines.
  • The live map shows wishlist removals as a third kind of event, with a pulse for each new event and an events-per-minute strip under the map.

23 October 2026

  • The 3D globe is replaced by a flat world map that is part of the first page load, with the night side shaded.
  • Every chart, table, export and alert counts days and hours in your organization's time zone, sales included. Changing the time zone recalculates them straight away.
  • Intraday charts are simpler: today, a dashed Expected line and an expected range. A short label says whether the day is on a normal pace or unusually slow or strong since a given hour.
  • The forecast no longer changes when you change your time zone; its days are split into yours for display.

22 October 2026

  • The forecast chart shows, faintly over each closed day, the Low–High range and Expected that the forecast gave the day before.

19 October 2026

  • One day definition: every day now starts at midnight in the time zone you pick in Settings › Organization (all time zones are listed). Wishlists, reviews, forum activity, followers, store lists and hourly sales count from 00:00 in that zone; the per-game day boundary and the "Show times in" menu are gone.
  • Money tables and the forecast keep Steam's Pacific day and month, since Valve pays by that month; they say so in their headers.
  • Globes are flat and opaque now: one ocean colour, countries as flat shapes, no texture, glow or shading; a thin line and a small sun beside the planet show where it is day and where it is night. Hover a country to lift it and see its number and share; click it for the detail view. The picture shown while the globe loads now has the same look, in your theme and with your countries already coloured.
  • A new forecast: Low, Expected, High and Viral now come from one forecast of daily sales and read as a cautious, central, strong and breakout outcome of the same total.
  • The forecast updates the moment you save or remove a planned discount or change a price; the Planned discounts card shows "Forecast refreshing…" and the page updates by itself within seconds. The What-if tab is gone.
  • Forecast headline: net to studio from launch to 31 December as one total, split into what is booked and what is still to come with its Low–High range; Next 30 days, Next 90 days and Rest of year 1 beside it.
  • Planned discounts count from day one: deeper discounts and windows inside a Steam sale lift more, and a quieter week follows the window; the weekday shape comes from your own days.

18 October 2026

  • Public site rebuilt: a single promise on the home page with a live demo globe, seven feature pages, a Without / With comparison, a trust section, this changelog and a restyled sign-in page.
  • Pricing shows each plan's refresh cadence from the same schedule the product runs on, so the numbers on the page match what Settings reports.
  • Charts open in fullscreen with zoom and pan (wheel or pinch, drag, keyboard).
  • Reviews show the author's name and avatar, each review in its own card, with a 30-day trend, a language table and a changes log (before and after).
  • Settings: payout country, withholding, Steam share, a years 2+ multiplier and a studio logo; a five-step onboarding wizard; planned discounts with a Steam cooldown warning.
  • Forecast: weekday shape from your own data, planned discounts and Steam seasonal sale windows in every forecast.
  • Refresh cadence comes from a single source; Settings › Sources and Billing › Plans show each source's interval and the reason for it.
  • Account page (photo, email change, passkeys); breadcrumbs and the mobile sub-navigation are gone; ⌘K search sits in the top bar.

17 October 2026

  • Product renamed to SteamStats (steamstats.io) with a new mark, favicon and share images.
  • Games as a card grid; the Sales hero shows net to studio; wishlist totals match Steam from launch day, with a "backfilling" label while history fills.
  • One HTML email template for every notification and report.
  • Leftover jargon, empty boxes and inconsistencies fixed across the app.

16 October 2026

  • Every chart has its own date filter (Past / Ahead); the page-level range is gone.
  • Product data comes only from Steam and your own input; history is backfilled from Steam after you connect a key.
  • Campaigns: a name and a date window you enter, measured on Steam data.
  • Day boundary setting (Steam, midnight or launch hour) for daily charts.
  • Sign out ends the session on the server and lands on the public home page.