SteamStats vs Steamworks reports: same data, different questions
Steamworks is Valve's partner site and the official record of a game's sales, wishlists, traffic and payments. SteamStats reads the same reports with the studio's Financial API key, wishlists every 60 min on Indie, Studio, and Publisher, and builds on them: every source and game on one screen, net to studio by day, a forecast over any horizon and alerts.
Last reviewed · SteamStats team
What each one does
| Question | Steamworks reports | SteamStats |
|---|---|---|
| Where the numbers come from | Valve's own records for the partner account | The same Steamworks reports, read through Valve's partner API with the studio's key, on Indie, Studio, and Publisher |
| Sales today | Sales & Activations: a near real-time view of revenue, units, player counts and countries, before refunds and taxes | Sales, refunds and countries every 4 h on Indie and every 60 min on Studio and Publisher, with the day's pace against a typical day |
| Wishlists | Wishlist report: additions, deletions and purchases, updated daily for the previous day; countries in the regional sales report | Wishlists every 60 min on Indie, Studio, and Publisher, including the current day, with the hourly pace and countries |
| What gets paid | Monthly report: gross less refunds, chargebacks and taxes, times the revenue share, paid about 30 days after the month | The same chain to net to studio, with Steam's share and US withholding from Settings, and the date of each payout |
| Store traffic and UTM | Traffic breakdown and UTM analytics pages | Both reports daily on Indie, Studio, and Publisher through the browser extension, with campaign windows compared against the usual level |
| Forecast | Not part of the reports Valve documents | Net revenue to year end and beyond as Low, Expected, High and Viral, updated daily, with every past forecast kept |
| Several games and sources together | Separate reports for sales, wishlists, traffic and UTM | Wishlists, sales, players, reviews, store ranks and traffic of every game on one screen, with alerts by email or Telegram depending on the plan |
| Day boundaries | Wishlist dates are Pacific time days | Every day starts at midnight in the organization's own time zone |
| Store page, prices, discounts, builds, tax forms | Yes: this is where they are managed | No: SteamStats only reads |
| Price | Included with a Steamworks partner account | Radar is free for one game; Indie is $29.00 per game a month; Studio is $79.00 per game a month |
When Steamworks alone is the better choice
- Checking the amount Valve will pay. The monthly report in Steamworks is the payment; SteamStats shows the same chain but the report is the record.
- Changing anything: store page, prices, discounts, builds, bank and tax details. SteamStats does not write to Steamworks.
- A single game checked now and then. The Sales & Activations portal answers most daily questions without another account.
- When no third party should hold a key. The Financial API key reads every app on the partner account, so some studios keep it inside Steamworks only.
When SteamStats adds something
- Launch weeks and campaigns, when the current day's wishlists and sales matter more than yesterday's report.
- Studios with several games, or teams that want one screen instead of several Steamworks pages and a spreadsheet.
- Planning: the forecast to year end and beyond, payouts after Steam's share and withholding, and the discount calendar with Steam's cooldown rules.
- Signals between visits: review labels close to changing, sales outside the expected range and wishlist spikes arrive as alerts.
How the data moves
The studio creates a Financial API Group in Steamworks and pastes its key into SteamStats. The key is encrypted with AES-256-GCM under its own data key, and only the background service that calls Steam can decrypt it. If Steam rejects the key, SteamStats stops using it at once. Earlier days are imported from Steam after connecting, and when Steam corrects a past day, SteamStats updates it.
Sources
- Steamworks: Payments and sales reporting · checked November 1, 2026
- Steamworks: Payments and sales reporting FAQ · checked November 1, 2026
- Steamworks: Wishlist reporting · checked November 1, 2026
- Steamworks: Store and platform traffic reporting · checked November 1, 2026
- Steamworks: UTM analytics · checked November 1, 2026