Several games on Steam: one morning view, then each game's detail

A studio with several Steam games needs the opposite of a dashboard per game: one view that says which game is having an unusual day, then each game's detail one click away. SteamStats starts every organization on Today, which lines up all games against their own usual day, and keeps alerts, money and the calendar studio-wide.

Last reviewed · SteamStats team

The period and its timeline

A studio's games rarely sit in the same phase. One may be months before launch, collecting wishlists; one may be in its launch window; one may be a catalogue game living on discounts and seasonal sales. The rhythm of a week is the same across them.

A week in a studio with games at different stages
WhenWhat the studio looks atView
Every morningWhich game had an unusual day, what changed since yesterday, the next payout and the next 14 daysToday
During the dayAlerts as they fire, for any gameInbox, filtered by game
When a game launchesFaster refresh for that game during the 14 days before and after launch; the others keep their usual intervalThe game's own sections
Before a sale or festivalWhich games can join, and when each game's next discount is allowedCalendar
Every MondayLast week for all gamesInbox: Weekly report
At month endNet by game and each game's share of the payoutMoney

Questions studios with several games ask

  • Which game is having an unusual day today, and in which direction?
  • What changed since yesterday, across all games, in one list?
  • How do the games compare on wishlists, sales and reviews over the last 30 days?
  • Which game is close to a review label change or a wishlist goal?
  • How much does each game add to this month's payout?
  • When can each game be discounted next, and which Steam events can it join?
  • What does one more game add to the bill?

Which SteamStats views answer them

Multi-game questions and the view that answers each
QuestionView
Unusual dayToday: one band per game with today's numbers and a Slow, On pace or Strong mark against that game's usual day
Changes since yesterdayToday: Since yesterday, the notable changes of all games in one list, linked to the Inbox
Comparing the gamesGames: one card per game with wishlists and today's pace, and a strip of the last 30 days showing which were in range or above
Close to a thresholdInbox: Review score and Wishlist goal alerts, per game
Each game's share of the moneyMoney: monthly net and net by game, next to the payout calendar
Discounts and events per gameCalendar: each game's discounts, cooldowns and eligibility on one timeline
Cost of one more gameSettings › Billing: adding a game shows what it adds before it is confirmed

Each game keeps its own sections, from Wishlist to Community hub, and its own usual day, so a small game is never judged against a large one. Wishlists refresh every 60 min on Indie, Studio, and Publisher; within 14 days of a game's launch some of its sources refresh faster, and only that game's.

Alerts for one game of the studio

Inbox

Sales below the expected rangePebblewick · 26 vs 3501:38
Valve payout arrives on 30 OctAll games · $61,365.1608:00
Steam Scream V 2026 starts tomorrowAll games · 26 Oct – 2 Nov08:00
Week 43 scorecardPebblewick06:10
Week 42 scorecardPebblewick06:10
Recent Inbox items for the demo game Pebblewick: an alert, a payout note, a festival reminder and weekly scorecards.

With several games, the same Inbox holds every game's items, and the game filter narrows it to one. The daily report adds a table of all games each morning.

Plans and price

Indie and Studio have no game limit: the price is per game, so it grows with each game added, and seats stay unlimited. Radar covers one game. From 10 games, the app notes that Publisher pricing may cost less.

  • Indie: 3 × $29.00 = $87.00 a month for 3 games.
  • Studio: 3 × $79.00 = $237.00 a month for 3 games.