Several games on Steam: one morning view, then each game's detail
A studio with several Steam games needs the opposite of a dashboard per game: one view that says which game is having an unusual day, then each game's detail one click away. SteamStats starts every organization on Today, which lines up all games against their own usual day, and keeps alerts, money and the calendar studio-wide.
Last reviewed · SteamStats team
The period and its timeline
A studio's games rarely sit in the same phase. One may be months before launch, collecting wishlists; one may be in its launch window; one may be a catalogue game living on discounts and seasonal sales. The rhythm of a week is the same across them.
| When | What the studio looks at | View |
|---|---|---|
| Every morning | Which game had an unusual day, what changed since yesterday, the next payout and the next 14 days | Today |
| During the day | Alerts as they fire, for any game | Inbox, filtered by game |
| When a game launches | Faster refresh for that game during the 14 days before and after launch; the others keep their usual interval | The game's own sections |
| Before a sale or festival | Which games can join, and when each game's next discount is allowed | Calendar |
| Every Monday | Last week for all games | Inbox: Weekly report |
| At month end | Net by game and each game's share of the payout | Money |
Questions studios with several games ask
- Which game is having an unusual day today, and in which direction?
- What changed since yesterday, across all games, in one list?
- How do the games compare on wishlists, sales and reviews over the last 30 days?
- Which game is close to a review label change or a wishlist goal?
- How much does each game add to this month's payout?
- When can each game be discounted next, and which Steam events can it join?
- What does one more game add to the bill?
Which SteamStats views answer them
| Question | View |
|---|---|
| Unusual day | Today: one band per game with today's numbers and a Slow, On pace or Strong mark against that game's usual day |
| Changes since yesterday | Today: Since yesterday, the notable changes of all games in one list, linked to the Inbox |
| Comparing the games | Games: one card per game with wishlists and today's pace, and a strip of the last 30 days showing which were in range or above |
| Close to a threshold | Inbox: Review score and Wishlist goal alerts, per game |
| Each game's share of the money | Money: monthly net and net by game, next to the payout calendar |
| Discounts and events per game | Calendar: each game's discounts, cooldowns and eligibility on one timeline |
| Cost of one more game | Settings › Billing: adding a game shows what it adds before it is confirmed |
Each game keeps its own sections, from Wishlist to Community hub, and its own usual day, so a small game is never judged against a large one. Wishlists refresh every 60 min on Indie, Studio, and Publisher; within 14 days of a game's launch some of its sources refresh faster, and only that game's.
Alerts for one game of the studio
Inbox
With several games, the same Inbox holds every game's items, and the game filter narrows it to one. The daily report adds a table of all games each morning.
Plans and price
Indie and Studio have no game limit: the price is per game, so it grows with each game added, and seats stay unlimited. Radar covers one game. From 10 games, the app notes that Publisher pricing may cost less.
- Indie: 3 × $29.00 = $87.00 a month for 3 games.
- Studio: 3 × $79.00 = $237.00 a month for 3 games.